At Unreal State of Unreal 2025, Epic Games announced that its MetaHumans technology will no longer be restricted to Unreal Engine 5, allowing integration with software like Blender and Maya. The newly launched MetaHuman for Maya plugin offers artists advanced mesh editing and rigging capabilities, further enhancing creative processes. The updated MetaHuman Animator enables real-time facial animation using standard webcams and phone cameras, making character animation more accessible without needing expensive equipment. These developments mark a significant shift in multi-software compatibility and ease of use for digital character creation in various workflows.
MetaHumans are more flexible, accessible, and powerful than ever with cross-platform animation, marketplace support, and pro-grade rigging for artists across different software.
The new MetaHuman for Maya plugin allows artists to unlock advanced editing, rigging, and grooming capabilities, enhancing their workflow with an industry-standard tool.
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