Peninsula Review
Briefly

Peninsula Review
"Peninsula uses a deck of 30 icon cards (or 24 if you are playing solo) with icons for each of the landscape features you will be placing on the island. Each card has two icons separated by a river. In competitive play, the active player selects the icon they want to add to their island. The remaining icon on the opposite side of the river is used by the other players."
"This isn't solely about making a pretty island; you have to be able to move around this island, too. Three of the possible icons you can draw (villages, boats, and tunnels) provide movement to help you move around the island. This opens up more hexes to be filled with icons. Some of these (mountains, forests, and cliffs) are purely decorative. In addition to the icons you draw on the island, there are predetermined landmark spots. The first time you land on these spots, you gain a bonus."
Peninsula requires players to build an island by placing icons drawn from a limited deck of cards. Each card shows two icons separated by a river; in competitive play one icon is chosen and the opposite icon is claimed by others, while solo play uses a four-card layout with side selection. Icons include movement-providing elements (villages, boats, tunnels) that expand placement options and decorative features (mountains, forests, cliffs). Placement is restricted to hexes adjacent to the player's current location. Predetermined landmark hexes grant one-time bonuses determined at setup, and landmark bonuses can grant movement, unique icons, or endgame points.
Read at Board Game Quest
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