
""We're really excited about the long-term power of AI to personalize the experiences on the device. So you can imagine vision and voice inputs, storylines that are adaptive, dynamic environments, accessibility features - like translation and voice-to-text," she said. "Over time, AI really makes anyone able to create on board. So Board becomes more than a game console. It becomes a place for creative self-expression.""
"Like Mirror, Board taps into elements of the real world and the digital one. The device offers a gaming platform, designed for friends and family to gather around, like a board game. However, the game board itself is a screen that recognizes touches, gestures, as well as physical objects. This 24-inch screen is housed in a wood-finish frame. This size allows four to six people to sit around playing games, the founder said. At launch, the $500 product comes with 12 launch games."
"To create the first games, the startup's internal game studio partnered with external developers. But the longer-term plan is for more developers to build for the platform in the future. The company also plans to offer an app store where others will be able to bring their own experiences to Board. Board is backed by Lerer Hippeau, the VC firm that led Mirror's $3 million seed round, as well as First Round and Box Group. To date, it's raised $15 million and is raising a Series A."
Brynn Putnam launched Board, a tech-powered gaming console that blends board games and video games. The device features a 24-inch touch- and gesture-recognizing screen housed in a wood-finish frame that accommodates four to six players. At $500, Board ships with 12 launch games and 50 physical game pieces. An internal studio created initial titles while external developers contributed, with plans for a developer-facing app store. AI will personalize experiences via vision and voice inputs, adaptive storylines, and accessibility features. Investors include Lerer Hippeau, First Round, and Box Group, with $15 million raised and a Series A underway.
Read at TechCrunch
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