
"The actual act of collecting those keys can be trivially easy, depending on how you play and whose help you enlist. You can do it in just a few hours."
"Around about the halfway mark of Titanium Court, faeries in your court will begin to go 'stale,' an irreversible condition that occurs when they, as NPCs, fully run out of unique dialogue."
"This gradual reveal isn't just a cool meta device, it's also genuinely moving, and not just because you face down the prospect of seeing NPCs you've come to love turn into shells of themselves."
"It's not because he hates you. It's because he's desperate not to become stale himself."
Titanium Court allows players to leave after collecting four keys, but many hesitate due to uncompleted tasks. As players interact with NPCs, they face the emotional weight of seeing beloved characters become stale, losing their unique dialogue. This gradual decline is poignant, especially as the steward, Puck, urges the player to leave to avoid his own staleness. The game’s narrative creates a powerful connection, prompting players to recommend it despite their personal choice to not replay it.
Read at Kotaku
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