Saros Fans Can't Decide If The Game Is Hard Enough
Briefly

Saros Fans Can't Decide If The Game Is Hard Enough
"When it clicks, it's something unlike any other game. And I just want to make sure that more people will experience that rather than leave it for a very small niche that only the hardcore players will understand."
"The biggest change to difficulty is in the addition of Carcosan Modifiers, which let you increase and decrease challenge by altering specific stats and mechanics to create a new balance."
Saros, the successor to a challenging game, introduces persistent progression systems and shorter runs to ease difficulty. Housemarque aims to make the game accessible to more players, despite concerns from hardcore fans. The addition of Carcosan Modifiers allows players to adjust challenge levels by altering specific stats and mechanics. This flexibility caters to newcomers while preserving the game's inherent difficulty. Players have mixed experiences, with some quickly achieving high ranks and others struggling with initial challenges, highlighting the varied reception of the game's difficulty adjustments.
Read at Kotaku
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