
""Purely from narrative design pov I think subjective FPP [first-person perspective] works well with ' story, genre and world. You're a mind trapped in a decaying body with only means of leaving it being through technological consciousness processing,""
""is better for more defined characters - Geralt, Kratos, Ellie - where you play-replay someone else's story. FPP lends itself to more avatar-like player characters. V exists somewhere in the middle of this spectrum but for reasons stated above ^ i feel FPP was better for .""
""thing existing only in your subjective perception - rather than both of you being seen equally by an external, objective TPP cam,""
Cyberpunk 2077 employs a first-person perspective to align gameplay with a narrative of a mind trapped in a decaying body and escape via technological consciousness processing. First-person perspective supports avatar-like player characters and increases immersion for subjective story elements. Third-person perspective better suits highly defined characters such as Geralt, Kratos, and Ellie, where players replay someone else’s story. The FPP camera renders Johnny Silverhand as a digital ghost experienced subjectively by the player rather than an equally visible external presence. No commitment is made to Cyberpunk 2’s perspective; future formats remain unspecified and could vary widely.
Read at Kotaku
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