
"The AAA blockbuster game budget has skyrocketed from over $100 million to more than $300 million, raising concerns about the viability of the AA game tier in the industry."
"Hakan Abrak highlighted that IO Interactive's approach and engine allow them to deliver quality AAA single-player games while also building a community around their projects."
"Abrak pointed out the evolution of the Hitman trilogy, which transformed into a single edition called World of Assassination, showcasing their commitment to long-term project development."
"To manage costs, IO Interactive focuses on eliminating wasteful spending, such as unnecessary asset creation, while still investing in ambitious projects like 007 First Light."
The PlayStation 5 and Xbox Series X/S have significantly increased AAA game budgets, with some exceeding $300 million. IO Interactive's CEO, Hakan Abrak, believes studios can control costs with discipline. He emphasized the importance of sustainability in game development, citing the evolving nature of the Hitman trilogy. Despite the higher budget for 007 First Light, IO Interactive remains focused on efficiency and community building. Abrak noted past Hitman game budgets, illustrating a trend of decreasing costs while maintaining quality and innovation.
Read at kotaku.com
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