Dragon Quest VII Reimagined Review: Smooth Remake, OK Game
Briefly

Dragon Quest VII Reimagined Review: Smooth Remake, OK Game
"Square has decided to muddy things up further by giving us Dragon Quest VII Reimagined before the expected Dragon Quest IV HD-2D Remake. What's more, Dragon Quest VII Reimagined utilizes bright, cartoony 3D character models instead of the HD-2D pixel art style of the earlier remakes. Thankfully, the models animate well, and they look particularly cool in battle. Ooooh, let me say that again: Dragon Quest fans are "spoiled for choice these days." Shiver Reimagine Dragons"
"Yes, Dragon Quest VII Reimagined is technically about time travel. You, as the Chosen One, quickly learn there's more to life than the single island your family lives on, and you must dip back in time to solve the problems that keep each individual island shrouded in the dark. The further you progress, the more you learn about the apocalyptic war that cut the humans off from each other and allowed monsters to roam the world."
"Dragon Quest VII Reimagined also saddles me with the Dragon Quest VII cast again, and they're just not my favorite group. The hero is the typical wordless Toriyama-designed Dragon Quest homunculus the player drives through the game. Maribel is abrasive, though she does soften up as the quest goes on. And there's something wrong with Kiefer's face. Every time I look at it, my brain screams what I can only describe as an ancestral warning not to turn my back on him."
Dragon Quest VII Reimagined launches ahead of the anticipated Dragon Quest IV HD-2D Remake and replaces the pixel-art HD-2D look with bright, cartoony 3D character models that animate well and shine in battle. The story centers on time travel: the player, as the Chosen One, leaves a single island to travel back in time, solve problems on other islands, and uncover an apocalyptic war that separated humans and freed monsters. The remake retains the original cast with mixed results—some characters and Toriyama-designed monsters translate brilliantly into the new visuals, while a few humanoid designs feel awkward.
Read at Kotaku
Unable to calculate read time
[
|
]