Halo Remake Wasn't Forced To Use Generative AI
Briefly

Halo Remake Wasn't Forced To Use Generative AI
""I want to be very clear ... People are creative. People make games. AI can improve workflows. It can do things for the game," Conn said. "But I want to be very specific and clear that the people are the ones who are creating the game, and there's an opportunity to improve a workflow, or something along those lines, we'll look at it again. It really should be additive to the creation of a game.""
"'It's a tool in a toolbox,' Hermann said. 'I may go a little off message here, but some of that gets very challenging when we look at how integrated AI is becoming within our tooling. We use Photoshop. There's generative fill, for example. The boundary lines can get a little fuzzy. I will say, though, again, to Damon's point, it really is about that creative spark that comes from people and improving just overall workflows.'"
No team member was mandated to use generative AI during development of Halo: Campaign Evolved. AI can streamline workflows, retouch assets, and rebuild environments while serving as an additive tool rather than a creative originator. People remain the sources of creative direction and game-making. AI is compared to established tools like Photoshop and Unity, acting as a brush that assists artists but can blur boundaries as integration deepens. The studio emphasizes assessing AI usage case-by-case to ensure it enhances rather than replaces human creativity. Microsoft confirmed there is no mandate to use generative AI.
Read at GameSpot
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