How games capture the awe and terror of cosmic isolation
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How games capture the awe and terror of cosmic isolation
"In his autobiography, the Apollo astronaut Michael Collins described this feeling perfectly. Left in the command module as Neil Armstrong and Buzz Aldrin touched down on the lunar surface, he wrote: I am alone now, truly alone, and absolutely isolated from any known life."
"Although most science-fiction video games are set in distant galaxies or far-off futures where space travel has become routine, a few have attempted to explore this sense of solitude and vulnerability."
"The original version of space adventure No Man's Sky, released in 2016, let you explore weird planets all alone though these desolate places could be deadly, with acid for air or no resources for fuel."
"Similarly, the surreal, minimalist planetary exploration game Exo One has you piloting a tiny alien craft over weird psychedelic landscapes, surfing thermal updrafts and swooping down impossible mountainsides."
The Artemis II mission showcased the power of rockets and the isolation of space travel. Astronaut Michael Collins' feelings of solitude during Apollo missions resonate with the experiences in space-themed video games. Games like Elite and No Man's Sky capture the essence of loneliness in vast universes, while Exo One offers surreal exploration. These games reflect the emotional weight of being alone in space, enhancing the sense of vulnerability and the beauty of quiet moments amidst the cosmos.
Read at www.theguardian.com
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