Kepler Interactive's Latest Move Is One Nobody Expected
Briefly

Kepler Interactive's Latest Move Is One Nobody Expected
""We always value the analogue and the tactile," Alexis Garavaryan, CEO of Kepler Interactive, said in a press release. "As the world moves increasingly towards the ephemeral, we wanted to celebrate permanence and legacy. Reset is the embodiment of that, and it was our goal to create something beautiful. An object that can be held, experienced and kept as a lasting point of reference.""
""Why would that be not obvious to everyone that video game designers and developers are the same as architects or fashion designers or musicians, and that they all take inspiration from all walks of life?""
Publishers have transitioned from merely manufacturing games to offering financial support, marketing, and quality assurance. Kepler Interactive exemplifies this evolution by launching Reset, a physical magazine aimed at enhancing the cultural dialogue surrounding games. CEO Alexis Garavaryan emphasizes the importance of permanence in a digital age, aiming to create a beautiful, tangible object. The magazine features interviews and essays that position game design alongside other cultural disciplines, highlighting the shared inspirations of various creative fields.
Read at Kotaku
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