Love And Deepspace Addresses 'Invisible' Dark-Skinned Characters
Briefly

Love And Deepspace Addresses 'Invisible' Dark-Skinned Characters
"Something you'll learn in film or art school is that you will sometimes have to frame shots, adjust lighting, and consider the environment of a scene depending on the subject's skin tone. It's why film and TV will often have stand-ins to help the crew adjust settings before an actor comes in to shoot their scenes. Unfortunately, a lot of filmmaking technology was games made with only lighter skin tones in mind ,"
"But you have to actually use those tools and accommodate for it, or you end up with scenes like those in Love and Deepspace in which, if you're playing with a darker-skinned custom protagonist, you quite literally cannot see your character without upping the brightness of the image itself. Thank you @Love_Deepspace for giving us darker skin players NO LIGHTING in this new card😒"
Love and Deepspace's cutscenes render darker-skinned custom protagonists poorly because lighting fails to accommodate darker skin tones. Film and game production require framing, lighting adjustments, stand-ins, and testing to ensure visibility across complexions. Some development tools exist to test scene lighting for varied skin tones, but those tools must be applied during production. When lighting is not optimized, players must increase overall brightness to see their characters. A social media post captured an example showing "NO LIGHTING" for darker skin. Despite broad customization options, the game's lighting remains unoptimized and the publisher issued a response.
Read at Kotaku
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