Dead Island 2 faced a tumultuous development timeline of nine years, transitioning through multiple studios. Former Deep Silver head Martin Wein reported that the game suffered from severe issues post-reveal at E3 2014, describing it as lacking the key elements that made the original enjoyable. The initial developer, Yager, failed to respond adequately to negative feedback from playtests, causing further delays. Ultimately, Dambuster Studios completed the game, with Wein stating that releasing a subpar product could have harmed the franchise.
"I can actually give you an example where myself and the product team caused about an eight-year product delay."
"At that time, Spec Ops: The Line developer Yager was working on Dead Island 2 before being removed in 2015."
Collection
[
|
...
]