Recent Game Remakes Were More Successful Than Remasters, With One Big Exception
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Recent Game Remakes Were More Successful Than Remasters, With One Big Exception
"Research firm Ampere Analysis tracked data from January 2024 to September 2025, looking at 42 re-releases (specifically, 15 remakes and 27 remasters). These releases accumulated 72.4 million players across Xbox, PlayStation, and Steam, with consumers spending $1.4 billion from purchasing these games and related in-game monetisation. Overall, the average remake produced 2.2 times the amount of consumer spending as remasters did during that time frame."
"While remakes might yield greater returns and player counts, they are more costly and take longer to develop, as they are built from the ground up. A benefit of remakes is that core gameplay can be completely refigured to be up-to-date with modern sensibilities. Remasters, on the other hand, are typically fresh coats of paint on existing assets and systems, requiring less time and fewer resources; however, outdated gameplay design may still be evident."
Ampere Analysis tracked 42 re-releases from January 2024 to September 2025, including 15 remakes and 27 remasters. Those releases accumulated 72.4 million players across Xbox, PlayStation, and Steam and generated $1.4 billion in consumer spending from purchases and in-game monetisation. On average, remakes produced 2.2 times the consumer spending of remasters, with major remakes far out-earning some remasters despite similar peak active user counts. The Elder Scrolls IV: Oblivion Remastered was an outlier, peaking at $180 million in spending and attracting 7 million monthly active users. Remakes require greater development time and resources but enable core gameplay redesign, while remasters are quicker and cheaper yet can preserve outdated design.
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