
"16:35 Real Vampires - Inverse Mechanics, Dark Humor and Light Folk Horror - Trine Laier (Those Eyes). "How can 500 years of authentic accounts of vampirism become meaningful play? Trine Laier presents Real Vampires, a game rooted in newly uncovered Polish and Ukrainian tales of the undead. Through "inverse mechanics" - where failure leads to understanding - folklore comes alive in unexpected, human ways.""
"Afterwards, anyone interested to take the stage and present a game they'll release in 2026. OPEN CALL Do you have a game scheduled for 2026 and want to present & showcase it? Submit it at the Open Call here. Your game needs to be scheduled for 2026, and you will get a maximum of 5 minutes, including a trailer, to showcase your game on the stage."
"17:05 From Thesis to Business - What we did right (and wrong) in making Discounty - Anne Elsborg (Crinklecut Studios). "Nothing's better than hearing someone with a serious dose of survivorship bias tell you how to repeat their success, but it's all I know, so I will take you through the journey of how we turned a student project into a profitable business with our first game, Discounty. What did we"
SpilBar 64 takes place at The Royal Academy on November 27 and reviews the region's 2025 game releases while previewing 2026 plans. Four Danish studios present their 2025 launches, sharing experiences, outcomes, and lessons learned. An open call invites developers with games scheduled for 2026 to apply for a five‑minute stage slot including a trailer. The program opens with a welcome by Jakob Ion Wille and Thomas Vigild, followed by Trine Laier presenting Real Vampires with inverse mechanics and folklore sources, Andreas Bech on launching Neighbors: Suburban Warfare in Early Access, and Anne Elsborg on turning a student thesis into the commercial game Discounty.
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