The Seance of Blake Manor review gripping gothic detective game steeped in mystery and menace
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The Seance of Blake Manor review  gripping gothic detective game steeped in mystery and menace
"It's October 1897, and you play as private investigator Declan Ward, sent to the aforementioned manor now a grand hotel to discover the whereabouts of one of its guests, Evelyn Deane, who has gone missing in mysterious circumstances. What you discover is a gothic mansion filled with eccentrics: from a psychic researcher wielding a spirit camera to a vodouist oungan and a Brazilian woman tracing her family roots."
"What follows is, in some ways, an archetypal detective adventure, told in the visual style of a graphic novel, the art heavily inspired by the works of Mike Mignola (Hellboy) and Eduardo Risso (100 Bullets). You talk to suspects and witnesses, explore rooms for hidden clues and useful items, and slowly draw up a list of culprits. All the while, the game has an internal clock and a timetable of events that your investigations must fit into."
The Seance of Blake Manor is set in October 1897 at a remote west-coast Irish manor converted into a grand hotel where private investigator Declan Ward searches for missing guest Evelyn Deane. The manor hosts a diverse group of eccentrics—including a psychic researcher with a spirit camera, a vodouist oungan, and a Brazilian woman tracing her family roots—gathered for a grand séance on All Hallow's Eve. The game uses a first-person viewpoint, graphic-novel visuals inspired by Mike Mignola and Eduardo Risso, and classic detective mechanics of interviewing suspects and searching for clues. An internal clock and event timetable force strategic investigation and precise timing to eavesdrop or catch key interactions.
Read at www.theguardian.com
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