#level-design

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Games
fromKotaku
4 days ago

Final Fantasy 7 Rebirth Director Defends The Scourge Of Yellow Paint

Yellow paint navigation markers in modern games are necessary to guide players and prevent frustration, despite some players finding them immersion-breaking.
fromKotaku
1 week ago

Halo's Worst Level Is Getting Changed In The New PS5 Remake

In an October 24 blog post, Halo Studios and Xbox explained that with Library, "it felt right to make tweaks to several areas" to create a "new experience that balances nostalgia with the expectations of today's gamers."
Video games
Video games
fromInverse
3 weeks ago

25 Years Ago, The Studio Behind Spider-Man Crafted The Perfect Platformer

Spyro: Year of the Dragon is a pinnacle platformer with refined structure, memorable characters, and escalating challenge, delivering one of the genre's most definitive experiences.
fromGameSpot
3 weeks ago

Sonic The Hedgehog 4 Was Full Of Squandered Potential

There's no denying the glaring flaws of Sonic the Hedgehog 4--the wonky physics, the blatant remixing (or one might even say "rehashing") of classic levels and bosses from the first two Sonic games, and the soundtrack's questionable and often derided soundfont being chief among them. But despite its problems, even 15 years later, I still find myself occasionally coming back to replay both episodes.
Games
Video games
fromCreative Bloq
1 month ago

This new VR game is a hole new way to design and play

House of Golf VR uses passthrough mixed reality to let players design, share, and play custom 3D mini-golf courses in real-world spaces.
Video games
fromCreative Bloq
1 month ago

So this is why Hollow Knight: Silksong took 7 years to make?

Manually placing assets yields organic, hand-crafted game environments but greatly increases development time and risk of progress loss.
Video games
fromGameSpot
1 month ago

007: First Light Has Some Of The Biggest Levels That Hitman Dev Has Ever Built

007: First Light features some of IO Interactive’s largest, highly explorable levels with social gameplay and wide, open areas supporting varied espionage approaches.
fromGame Informer
1 month ago

Hell is Us Review - Brains Over Brawn - Game Informer

For many triple-A video games, appealing to a wide audience often means ensuring players can see a game to its conclusion. That sometimes translates to sanding down combat, exploration, and puzzle-solving to make it approachable as possible. But this can sometimes veer into making games too guided for their own good. Hell is Us tosses all of these conventions out of the window. Goodbye quest logs, maps, and objective arrows telling you where to go. By trusting players to figure things out, Hell is Us' smart level and puzzle design shine to create compelling and rewarding discoveries, despite middling combat and uneven storytelling.
Video games
Video games
fromPolygon
3 months ago

How many layers are in Donkey Kong Bananza?

Donkey Kong Bananza features 17 layers with variable complexity, allowing for flexible exploration and collection of Banandium Gems.
Video games
fromPolygon
3 months ago

It's 2025 and we're still finding out about more Bloodborne cut content

Bloodborne's early design featured unexplored rooftop areas and different connectivity, illustrating the evolution of the game before its release.
fromGameSpot
4 months ago

How One Deus Ex Designer Created The Game's Best Level

Powers describes his work on the Hong Kong level as creating a "John Woo fever dream," capturing the essence of the city through imaginative design.
Video games
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