fromGames by Mason
1 week agoStop Shipping PNGs In Your Games
Here are some examples of features you would expect out of a texture format that you're not going to find in an image format: Can you work around all these issues? Sure. You can premultiply and generate your mipmaps at load time. You can ship separate images for each cuebmap face. But now you're resigned to cheap mipmap generation, and cubemaps that are difficult to downsample correctly. You can certainly make it work,
Software development