#virtual-economy

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fromArs Technica
1 week ago

Valve upends the CS2 item marketplace with new "trade up" update

Valve benefits from any panicked trading in the short term, with every Steam Marketplace sale carrying a 5 percent "Steam Transaction Fee" on top of a 10 percent " Counter-Strike 2 fee... that is determined and collected by the game publisher" (read: Valve). In the long term, though, making some of the rarest items in the game easier to obtain will likely depress overall spending among the whales that dominate the market.
Video games
Video games
fromKotaku
1 week ago

Counter Strike 2 Update Triggers Wild Skin Economy Changes

Valve changed Counter-Strike 2's skin trading rules to allow trade-ups of low-value "red" skins, causing sudden, massive market revaluations and creating large winners and losers.
#roblox
Video games
fromBusiness Insider
4 months ago

'Grow a Garden' on Roblox is really popular. I tried it to see why.

Roblox's 'Grow a Garden' game is immensely popular, attracting millions of players, mainly through monetization strategies involving virtual gardening.
Video games
fromBusiness Insider
4 months ago

'Grow a Garden' on Roblox is really popular. I tried it to see why.

Roblox's 'Grow a Garden' game is immensely popular, attracting millions of players, mainly through monetization strategies involving virtual gardening.
Video games
fromBusiness Matters
5 months ago

2025 Gaming Marketplace Trends: Unlocking Profits in the Virtual Economy

The gaming industry is projected to reach $297 billion in 2025, transforming digital commerce through account and item trading.
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