The fun thing that we had sort of forgotten and then recently remembered was the end of the original [ Ready or Not] script. There was a tag that the writers, Guy [Busick] and Ryan [Christopher Murphy], wrote, which was a Le Bail conference that had a bunch of other families. It was percolating for a really long time.
Everbound uses an 18-card construct to fill out the crew of a pirate ship. You start with your Captain and a twinkle in yer eye. And presumably a ship. Yarrrr. You'll take one of two actions per turn. Draw: Take a card from the Dock. Recruit: Play a card from your hand by paying its icon cost.
In Kiln, you'll use a virtual pottery wheel to shape a piece of clay into a vessel and then decorate it. The size and shape will determine how much health you have, the water capacity of your vessel and your speed. For instance, smaller pots will be able to attack faster, while a larger, slower pot might be more powerful.
With its Alpha series of game-playing AIs, Google's DeepMind group seemed to have found a way for its AIs to tackle any game, mastering games like chess and by repeatedly playing itself during training. But then some odd things happened as people started identifying Go positions that would lose against relative newcomers to the game but easily defeat a similar Go-playing AI.
Everyone has a favorite starter Pokémon. They're the first critters we begin our journey with in each game, and they hold a special place in our hearts long after we move on to the next game. Can we really quantify how special these little friends are and sand down all that love and meaning into something as arbitrary as a ranking? Yes, and we're doing it.
In Botswana, players are dealt nearly all cards from a 30-card Animal Deck. There are five total species of animals, numbered from 0 to 5. A player's turn is dead simple: play a card from their hand, and take an Animal Meeple. The card played determines the score for that animal species at the end of the game, and which Animal Meeple is chosen gives that player a chance to score that animal.
MicroMacro: The Home Game Jigsaw Puzzle is a 500-piece puzzle that utilizes the same art style as all other MicroMacro titles. The puzzle depicts a socc....errrrr, a football game, as well as the neighborhood surrounding the stadium. It is "just" a puzzle; however, there is more to it after you complete it. There are forty-two hidden objects to find (think Where's Waldo?), as well as two cases to solve, like other MicroMacro games.
Aptly titled The Plum Island Horror: More of a Bad Thing, this expansion adds new content and some errata components for the base game. Expansion Overview: More of a Bad Thing introduces: Three new playable Factions: The Oceanside Construction Co, ZZ's Big Top Circus, and the Monkey Island Cultists. It also includes a revised Island Athletic Club faction from the core game. New Scenarios, including a Nightmare Mode that significantly ratchets up the difficulty.
TPK, a combo brewery and gaming space that opened in 2023, eases entry for newcomers and provides a soft landing for the socially rusty. "Especially coming out of the pandemic, we had a lot of people in their mid-30s [who] were like, 'I have no way to connect with anyone,'" says Elliott Kaplan, TPK's CEO and one of its three founders. "Well, we'll throw you at a table. All the social interactions will be overseen by a GM."
Merchants of Andromeda is a meta-game featuring five different mini-games, all linked together through the use of drafting and bidding off action cards. On each player's turn, they draw three cards from the Event Deck that drives the action of the game. The player then chooses one card to discard (for a resource), one to keep (to complete an action), and one to auction off to the entire table (where the winning player gets the resource and gets to complete the action).
In Everstone, 1-4 players have just discovered the magical city of Ignis, and they compete over 40-180 minutes in this medium-weight engine-building Eurogame to explore the valley and discover relics in an effort to garner the greatest reputation among the locals. Gameplay Overview: Everstone does not possess a set number of rounds; instead, players race to achieve 10 reputation points. The central loop of the game has players acquiring gemstone resources of three colors from various sources and trading them
This time he led early, had a wobble with three draws and a loss, but was strong in the final two rounds. It was a long way for me, he said. I was very close every time and I failed year after year. I'm extremely happy to finally be able to win this tournament and to win in a very nice style.
Sand Art is a game by Kory Jordan and published by 25th Century Games for two to four players ages 10 and up. It takes about an hour to play, and has you collecting resources and then coloring in a bottle, making art in a bottle out of sand, in case the name didn't give away the plot. Gameplay Overview: Sand Art has you gathering and mixing sand, which is used to fill your bottle.
Peninsula uses a deck of 30 icon cards (or 24 if you are playing solo) with icons for each of the landscape features you will be placing on the island. Each card has two icons separated by a river. In competitive play, the active player selects the icon they want to add to their island. The remaining icon on the opposite side of the river is used by the other players.
Parks plays over three rounds-spring, summer, and fall. Players move two hikers along a trail, with each space yielding resources to stash in their backpack. Eventually, you'll trade these to visit a park or gain end-of-season bonuses. Visited parks score points at game's end, and sometimes grant bonus resources. Like any well-prepared hiker, you can also acquire gear, share a campfire, and fill your canteen.
So with an expansion recently released, we were itching to whip out our Clans of Caledonias and bolt trains onto them. For Science! Clans of Caledonia: Industria, from Juma Al-JouJou and published by Karma Games, is the first expansion for Clans of Caledonia. "First expansion" is in bold text in the English rulebook, so perhaps Juma is cooking up more content.
The Witcher 4 won't arrive until at least 2027, but in the meantime, studio CD Project Red is working with Go On Board to create a new board game based on the hit series. A cooperative adventure game for one to four players, The Witcher: Legacy will focus on the events that led to the fall of the School of the Wolf. Players will take on the role of witchers seeking to unravel the conspiracy against their order, fighting monsters and exploring the kingdom of Kaedwen through a branching narrative featuring multiple scenarios.
Designed by Tanay Vora, Vidushi Gupta, Hardik Sharma, and Yaman Gupta, this isn't your grandmother's chess set. Though actually, it kind of is, if your grandmother happened to appreciate mid-century Indian modernism and spiritual philosophy. The name "Mohmaya" translates to "illusion," which feels perfect for a game that's all about deception, strategy, and seeing through your opponent's tricks. Designers: Tanay Vora, Vidushi Gupta, Hardik Sharma, Yaman Gupta
New Pears every day at noon! This is Pears Game 153. The longest word in Game 152 was KARAOKE. The complete Pears archive is now open! Slate Plus members can play 150+ games of Pears anytime. It's an all-you-can-eat Pears buffet! Got a word to suggest? Let us know at pears@slate.com. Boy are there a lot of words ending in -ABLE or -IBLE or -INGLY that you guys wanted to add!
Yes, I know your kiddos probably just got far too much from Santa and their grandparents over the holidays. However, there is something to be said for introducing a little something something to keep them busy (and happy!) when they're sick of being stuck indoors (aren't we all?). Honestly, if my kids are content, life is easier. There's no shame in surprising them with something like a K-pop Demon Hunters version of Monopoly Deal, a snowman decorating kit, a fresh pair of Vans sneakers, or
Playing board games and curating a perfectly optimized shelf are, for me, two separate hobbies. In gaming, I've come to appreciate elegant designs, the kind that feel effortless to pick up but reward deeper engagement. Systems that get out of your way, yet are carefully considered under the hood and offer structure without ever feeling overwhelming. That same philosophy is at the heart of Tabletop Junkie.
There aren't many LEGO sets designed to played with once they're built. A lot of them are envisioned as show-pieces, and yes, you can do imaginary play with them like you would holding a LEGO Millennium Falcon and whooshing around the house, but this MOC from HH Bricks captures a kind of LEGO playability that's absolutely rare. Inspired by his daughters' love for building and playing with LEGO, HH Bricks designed this playable version of one of the world's most popular tabletop games.
Anyway, I'm outing myself as a geezer to tell you about how Dungeons & Dragons - the board game beloved by dorks everywhere - was viewed very differently back in the '80s. It wasn't quirky or wholesome. It was trouble. Dangerous, even. Talk shows, radio programs, church groups, and whispered PTA gossip warned that the game didn't just promote Satanism and the occult - it could literally lead to your kid's death.
Oh No, We Crashed! has simple setup and it varies by planet. The spaceship standee is placed in the middle of the table; the system cards are placed face up around the ship and then component cards are placed face down around the component cards. The timer is then set by player count and players read the special rules (if any) on the planet the players crashed.