Video game concept art demystified - here's my full process
Briefly

Capturing detail in environments adds depth and storytelling to visuals. A project begins with blocking out basic 3D shapes using Blender and libraries like Sanctus. This foundational work is crucial for effective modeling. Lighting and composition should be ideated early in thumbnail form, with a focus on building details. Callouts are essential for clarity, often neglected by junior artists. The entire process emphasizes the importance of craftsmanship and thoroughness in the design pipeline.
Everything around us tells a story, from the scuffs left on a house wall when someone was moving in, to the worn-away sections on famous statues that everyone touches as they walk past.
Building a basic 3D blockout can feel slow, but it saves time later. Simple shapes and proportions for buildings are crucial before moving forward.
Callouts turn an illustration into a usable concept but are often overlooked by junior artists. They serve as blueprints for 3D artists.
Lighting and composition ideation should be done in thumbnail form early on, focusing on adding details rather than removing them later.
Read at Creative Bloq
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