Mobile subscriptions are shedding unique indie games in search of a bigger audience
Briefly

In recent years, subscription gaming services such as Apple Arcade and Netflix created opportunities for mobile game developers, allowing for high-quality, premium games to flourish. These platforms sought to counter the free-to-play model dominated by microtransactions. Netflix initiated a gaming venture in 2021, mirroring Apple Arcade's earlier offerings. Both aimed to provide ad-free gaming experiences while funding new development. However, the initial rich array of indie games available through these services is diminishing, raising concerns about the sustainability of this gaming haven.
For the last few years, subscription gaming services like Apple Arcade and Netflix have offered mobile game developers something of a haven for high-quality, premium mobile games: a type of game that had become vanishingly rare following the rise of the microtransaction-stuffed free-to-play model.
In 2021, Netflix announced a new gaming initiative, offering users a chance to play games through the streaming service's mobile app. Apple launched a similar program with Apple Arcade just two years before that.
Both services offered an interesting value proposition: Pay a monthly subscription fee to get access to a library of premium games, with some of those games available as mobile exclusives.
Netflix funding something like Harmonium: The Musical, a game about a Deaf girl's love of music, signaled that the platform was taking its gaming initiative seriously.
Read at The Verge
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