The Best (Worst?) Injuries And Illnesses Caused By Video Games
Briefly

The Best (Worst?) Injuries And Illnesses Caused By Video Games
"If you get injured playing a sport or you're sick, there's a good chance you're going to spend time playing video games. However, those same video games do, in some rare instances, have the potential to cause injury or sickness. Over the years, there have been some bizarre cases where a person--or group of people--has found themselves in physical pain because of a video game."
"We really don't know what Nintendo and Hudson Soft were thinking when they released the original Mario Party with the Pedal Power minigame included--and it wasn't even the only one to cause injuries! Trying to power a light via a stationary bike to defend yourself against a ghost, you had to rotate the Nintendo 64's analog stick as quickly as possible."
"Nintendo knew this was going to happen when it was developing the Wii, and it's just lucky that the system was such a ridiculously huge success that the risk of injury and breaking stuff didn't turn people off buying one. Wii injuries ranging from hitting your friend in the face while playing tennis to giving yourself a legitimate sports injury through repetitive motion were entirely possible. The wrist strap was designed to eliminate some of these, but that can only do so much for those play"
Video games are commonly used during illness or recovery and can occasionally cause physical harm. Reported ailments include wrist sprains, eye soreness, headaches, blisters, and repetitive-motion injuries. The Mario Party Pedal Power minigame caused palm blisters in many children, prompting Nintendo to settle and provide free gloves. The Wii's motion controls led to injuries from accidental impacts and repetitive movements, and safety measures like wrist straps mitigated but did not eliminate risk. Most video game–related injuries and illnesses have been temporary and often viewed as amusing in retrospect, despite serious discomfort at the time.
Read at GameSpot
Unable to calculate read time
[
|
]