"I had to put on this black suit with all these little ping-pong ball-like things all over me, motion capture. I had to dance around like I'm on stage when one of my songs are on. I don't really know how it works, but I have seen a run of it. It is really interesting. The image of me, I wish I had the energy it has. The graphics are really, really good."
Since Pong, granddaddy of them all, began gobbling coins more than half a century ago, video games have lived on change, and not just the kind that buys another round at the arcade.
Without the analog buttons on the DualShock 4, traditional gameplay experiences tied to nuanced control in titles like Metal Gear Solid are dramatically altered, removing an essential aspect of interaction.
Kunitsu-Gami is a relatively small-scale, defiantly odd game that could have been ripped straight from that 2000s heyday. With its sequence of small, confined stages, focused action, and a tight gameplay loop, it feels more like a remaster of some lost PS2 game than a true product of 2024.
Making Tsushima, there's certainly a lot of passion that goes into that project. Nate and I love samurai cinema, so getting to make a game in that sort of way was exciting, but I think it's certainly very thrilling to see it land with a bunch of people--way more people than maybe we anticipated.
"The Assassin's Creed live-action series is a high-octane thriller centered on the secret war between two shadowy factions: one set on determining mankind's future through control and manipulation, the other fighting to preserve free will."