Donkey Kong Bananza is the first 3D Nintendo platform game since The Legend of Zelda: Breath of the Wild, surpassing Super Mario Odyssey in sales. Developed by the Super Mario Odyssey team and produced by Kenta Motokura, the game retains a unique Donkey Kong identity while incorporating design elements from Zelda. The game showcases DK's strength and personality through impactful interactions with the environment. Not only does it embrace a violent, chaotic charm, but it also indicates a shift in Nintendo's approach toward more complex gameplay elements, reflecting a broader moveset for the character.
The first 3D Nintendo platform game conceived and produced after The Legend of Zelda: Breath of the Wild did the unthinkable and outsold that generation's marquee Mario game, Super Mario Odyssey.
Nintendo is extremely character-focused in the way it understands its games, crafts their controls, and designs their environments, and this is the first time it has made a Donkey Kong game in-house in Japan in 20 years.
The result is a gloriously impactful symphony of destruction, as the lovable oaf strong-arms his way through the fabric of the game itself, punching through walls and tearing up the ground.
This is one of the signs of a sea-change in Nintendo's thinking. Post-Breath of the Wild, the developer has become much less afraid of complication.
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