Matchmaking often appears simple but is intricately complex, primarily consisting of matching player groups based on defined criteria. Dmitry Bratus explains that while players may have intuitive thoughts on matchmaking, few understand its mechanics. A staggering amount of possible combinations arise even from a small pool of players, making brute-force analysis impractical. Instead, heuristics are employed to quickly eliminate unsuitable match combinations, focusing the matchmaking process on what constitutes a good match within the game design context.
The task of matchmaking may seem simple at first glance, but this simplicity is deceptive. What is matchmaking in the most general case? Players queue up.
To design effective heuristics, we first need to define what good matchmaking is. Matchmaking relies on heuristics to swiftly reject poor match-ups.
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