
"We're pretty protective of making sure that anything that goes into the game fits within the visual identity, fits within the tone, fits within the setting. I think because so much of our game is strong around that element, it would be really unfortunate to upset that by injecting, I don't know, a T-Rex costume running around suddenly--I don't think the novelty is worth the trade."
"I think it was said a little while ago in a meeting [that] we would never, say, make a Santa Claus outfit, but we may make something that is of our own tone and our own aesthetic that evokes a Santa Claus, Watkins said. That's not even a statement that we will have a Santa Claus outfit, but I think that's kind of the line you can draw."
Arc Raiders will not include novelty, out-of-place costumes; the game will maintain a cohesive, grounded visual identity. Skins will adhere to the game's tone, setting, and established aesthetic rather than introducing literal celebrity, holiday, or dinosaur outfits. If the team produces reference-based cosmetics, they will evoke characters through color, tone, and original design instead of direct impersonation. The development team prioritizes protecting the game's visual cohesion and believes novelty costumes would undermine immersion and the fiction. The design approach favors consistency and world-building over transient, goofy cosmetics that clash with the game's established sensibilities.
 Read at GameSpot
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