
"It's no secret that Xbox Series S isn't as powerful as Xbox Series X and PS5. As such, that created a challenge for EA and Battlefield Studios in bringing Battlefield 6 to Microsoft's console. But, at the same time, technical director Christian Buhl noted supporting Xbox Series S wasn't much different than focusing on different performance targets across PC builds."
"IGN interviewed Buhl about Battlefield 6 and asked about the FPS's performance on Xbox Series S. The developer stated that "we don't offer performance and quality as separate options [on Xbox Series S], but it does run very solidly at 60 frames per second at 1080p." That's because it's a "less powerful system," Buhl said. Xbox Series S has 10GB of system memory compared to 16GB on Xbox Series X"
"(in addition to differing memory speeds). "Yeah, it was a challenge, but we also develop for multiple platform targets on PC," Buhl said. Notably, last month, Buhl told Eurogamer that many beta players for Battlefield 6 used minimum specs on PC. In the past, game developers haven't held back from lamenting Xbox Series S, even wanting Microsoft to drop the requirement for studios to support the system."
Battlefield 6 targets stable performance on Xbox Series S by running at a locked 60 frames per second at 1080p without separate performance and quality modes. Limited system memory on Series S proved the primary technical constraint, with 10GB compared to 16GB on Series X and differing memory speeds. Multi-platform development experience and targeting varied PC performance builds helped mitigate optimization challenges. Some developers have previously criticized Series S for causing development delays on multi-gen releases. Battlefield 6 will include a battle royale mode with an instant-kill shrinking ring and is scheduled to launch October 10 on PS5, Xbox Series X|S, and PC.
Read at GameSpot
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