It's no secret that Xbox Series S isn't as powerful as Xbox Series X and PS5. As such, that created a challenge for EA and Battlefield Studios in bringing Battlefield 6 to Microsoft's console. But, at the same time, technical director Christian Buhl noted supporting Xbox Series S wasn't much different than focusing on different performance targets across PC builds.
"That was because we wanted to focus on performance," Buhl said. "We wanted to make sure that all of our effort was focused on making the game as [optimized] as possible for the default settings and default users."
The M87A1 shotgun was too powerful in the beta, many said, and now Battlefield Studios will make a change to it so it "requires more pellets to secure a kill." The developer was made aware of the shotgun issues almost immediately after the beta went live, and the studio said on August 10 that the shotgun problems were already "resolved" in a different build of the game.