
"The Battlefield 6 honeymoon phase is nearing its end. While the game remains popular and incredibly well received, a few issues have lingered around since launch and they're starting to turn into a problem. As has always been the plan, Battlefield Studios wanted the game's first season to arrive shortly after launch, perhaps as a way of addressing any major launch problems alongside, of course, adding new content to the game."
"One of the biggest changes in this update comes to player movement. The game's movement is being adjusted yet again, this time to make it more consistent with the developers' original design goals. You can expect certain animations to be faster and more accurate, as well as a faster accuracy reset after landing from a jump or sliding. Instances of bouncy landings should also be reduced."
"Speaking of accuracy, there's a big focus on BF6's often discussed weapon bloom/spread in this update. You can expect more precise aiming, much less reticle movement, and a large pass to weapon dispersion across the board. These mainly affect the differences that should exist between weapon classes when fighting at range, so that presumably means ARs will be more capable at range than SMGs, which is not currently the case. Overall, you should notice less dispersion."
Season 1 update goes live before Season 1 on Tuesday, October 28 at 2am PT / 5am ET / 9am UK; Season 1 content launches later at 8am PT / 11am ET / 3pm UK. Update 1.1.1.0 includes a changelog and developer notes on design philosophy and ongoing studio work. Player movement has been adjusted toward original design goals: faster, more accurate animations; quicker accuracy reset after landing; and fewer bouncy landings. Weapon bloom/spread receives a large pass to reduce dispersion, tighten aim, and cut reticle movement so weapon classes differ appropriately at range. Several bug-related accuracy problems have been fixed to remove unintended inaccuracy after firing.
Read at VG247
Unable to calculate read time
Collection
[
|
...
]