Ken Levine describes his upcoming game, Judas, as an 'old-school' title that emphasizes story and player experience while avoiding online and live service elements. He feels fortunate to work at Take-Two, which allows his studio freedom in game development. Levine points to successful games like Baldur's Gate 3 and Kingdom Come: Deliverance 2 that thrive without live-service models. He expresses gratitude for being allowed to focus purely on game design, reinforcing traditional single-player experiences as valuable in an industry often driven by monetization.
Judas is described as an 'old-school' game that prioritizes storytelling and player immersion, avoiding modern trends such as online and live service components.
Levine emphasizes the independence of their studio at Take-Two, allowing them freedom in development without the pressure of implementing monetization strategies.
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