Mario Tennis Fever preview: A racket-smashing blast
Briefly

Mario Tennis Fever preview: A racket-smashing blast
"The big new mechanic for this title is that instead of Zone Shots from Mario Tennis Aces, you can equip each character with a different racket, similar to how you can choose between a range of vehicles in Mario Kart. Every racket features a different special ability that you can charge up by rallying back and forth. When the gauge is full, you can unleash a Fever Shot to potentially devastating results."
"For example, the Fire Racket turns the ball into a fireball that leaves multiple embers on the court. If your opponent gets burned, they will slowly lose health, which will make them move slower or knock them out (but only temporarily) if you're playing doubles. Alternatively, the Pokey Racket can summon the giant cactus monster it's named after onto the court, which not only blocks your view but gets in the way as you chase down shots."
"New Mario sports games typically only come around once in a generation. So to get a fresh installment of tennis featuring a deep roster of characters this early in the Switch 2's lifecycle is rather exciting. And after getting a chance to play Mario Tennis Fever prior to its official release on February 12, the best entry to the franchise yet might only be a couple of weeks away."
Mario Tennis Fever launches February 12 on Switch 2 with a deep roster of 38 characters and 30 Fever Rackets. Players equip rackets that grant unique special abilities which charge during rallies and unleash powerful Fever Shots when the gauge fills. Fever Shots can alter the court, inflict damage-over-time, summon obstacles, and create strategic advantages. The system emphasizes counterplay more than previous signature moves or Zone Shots, offering reactive options rather than automatic scoring. Core tennis controls remain familiar with topspin, slice, and flat shots, while racket diversity and charged abilities expand tactical variety in singles and doubles.
Read at Engadget
Unable to calculate read time
[
|
]