The gaming industry features many remakes and remasters that vary in fidelity to their originals. The co-creator of Crash Bandicoot criticized N. Sane Trilogy for mismanaging the jumping mechanics. He noted that the original used a system that measured jump height based on button pressure, while the remaster defaulted to maximum jumps. This change created a less precise jumping experience, resulting in awkward platforming. Despite advanced technology, the remake's jumping mechanic was criticized as inferior to the original, highlighting important gameplay considerations in remakes.
The remake developers either didn't notice this system or thought it wasn't important. They reverted to simple fixed jumps, then realized Crash couldn't make half the jumps in the game.
Now every jump on the remake is huge and floaty. Those precise little hops between platforms are awkward. The game's fundamental jumping mechanic feels worse than the 1996 original.
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