
"The Knightling wants to be a heart-warming indie game about an apprentice stepping out of his master's shadow while also being a throwback action-platformer where you bash monsters with a giant talking shield. It mostly succeeds thanks to its charm and platforming, even if its combat and pacing can't quite keep up. Our main character is the knightling to the legendary hero Sir Lionstone, who is famed for defeating a powerful Earthborne and claiming its magic sword and shield."
"Unfortunately for our little knight-in-training, Sir Lionstone dashes off in hot pursuit of an enemy during a mission, leaving the knightling alone. Well, almost alone, because Lionstone also leaves behind his magical talking shield - a hunk of enchanted tech that's practically as big as the knightling himself. Luckily, its unusual properties, plus one of Sir Lionstone's gauntlets, let the apprentice wield it."
The Knightling follows an apprentice who must step out of his mentor Sir Lionstone's shadow after the hero departs, leaving behind a giant talking shield. The game blends a cosy coming-of-age story with throwback action-platforming mechanics focused on shield-based combat and platforming. Animation receives clear attention, offering expressive character work that enhances charm. Story pacing falters in the middle, causing the plot to recede before returning later. Combat lacks the polish and variety to fully match the platforming strengths, resulting in an enjoyable but imperfect indie experience.
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