fromGameSpot
17 hours agoSaros Doesn't Like Being a Roguelike, So Why Is It One?
But this indecisiveness is precisely what has held back Saros and is evident in nearly all of its systems. This contradiction is most clearly and consistently felt in its gameplay. While Saros' limited level variety and stagnant bosses are weaknesses that go against the spirit of the genre, its stunted build variety is its most egregious fault. Roguelikes typically thrive on throwing variables at the player--be it a cadre of perks, weapons, or, in Balatro's case, Jokers--and spontaneous inte
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