The Olympus Perspective Playground operates as a fully built system, where walls, lighting rigs, circulation paths, and signage are developed together with each installation, creating a continuous spatial script.
Much of Instagram's video content is organized around transformation-the virtual magic of the before-and-after and clips that show cause and effect. A person makes pasta from scratch in 20 seconds via edits that compress time-intensive labor.
I see myself first and foremost as a weaver working at the intersection of craft and technology. As an Angeleno, I grew up learning how to weave in the Wixárika tradition of my matriarchal bloodline by watching my mother and my grandmother.
The stellar collection of 30-plus Venice paintings from the artist's 10-week visit in 1908 is smartly framed by additional materials. Visitors get exposed to historic photographs of the city, as well as of the Monet couple visiting, and are provided with lots of quotations from the artist about his approach to art, process and subject.
There's a particular kind of panic that hits when you're facing a creative problem, and the well just feels... empty. Every idea seems stale. Every solution feels recycled. And the question creeps in: Have I finally used up all my good ideas? Maybe it's your third attempt at solving the same design problem, and every solution feels like a pale echo of something you've already tried. Or perhaps you've been churning out work for months, and suddenly the spark you used to rely on? Gone.
Sand Art is a game by Kory Jordan and published by 25th Century Games for two to four players ages 10 and up. It takes about an hour to play, and has you collecting resources and then coloring in a bottle, making art in a bottle out of sand, in case the name didn't give away the plot. Gameplay Overview: Sand Art has you gathering and mixing sand, which is used to fill your bottle.
On Franklin Street in Brooklyn's Greenpoint neighborhood, one non-commercial gallery fosters 'a small, stubbornly human space for friction.' Friction—the ubiquitous buzzword that captures the simultaneous delight and discomfort of doing things the slow way—is at the heart of artists Pap Souleye Fall and Char Jeré's current show at Subtitled NYC. It also reflects the overall spirit of this little exhibition space and of a burgeoning movement to reject our culture of optimization in favor of a bumpier, more intimate, less alienating experience.
Mornings are best for concentrated work. In the winter, I turn on the heat at 8am and get started around 10am. Summer, I start around 9am. I have two areas in the studio for projects. The large, heavy wood sculptures are carved in the front section of the studio, closest to the roll-up wide door. Smaller sculptures are placed on a hydraulic workbench. Before I start, I focus, connect with the Source, and ask for guidance.
If you've walked around any of France's cosmopolitan cities in recent years, you're sure to have come across some stunning murals. Painted onto the side of buildings, in hidden corners, and just about anywhere an artist can paint, street art is booming. We're not talking old-school graffiti here, hastily sprayed names on walls, and anti-social stuff like that. Today's street art is commissioned by city or town councils and created by prominent street artists from around the globe says Suzanne Pearson.
With most of us, 90 minutes of reminiscing wouldn't make for scintillating theater. Gert Boyle, as played by Wendy Westerwelle, is the exception to that rule. The late Gert came to fame when she took the reins of Columbia Sportswear after her husband's death in 1970 and also became the "One Tough Mother," with gray hair and glasses, of its comedic '80s and '90s ad campaigns. In one, she put her son, Tim, through a carwash to test the durability of a coat.