Leonid Radvinsky's death leaves a void in the leadership of OnlyFans, a platform that has transformed the adult content landscape. His secretive management style and the controversies surrounding the site have raised questions about its future direction and stability.
Steam's chart was designed to communicate that more games than ever are seeing revenue of over $100,000 per year. This, were it so clear cut, would be splendid news. According to the chart, in 2020 just 3,000 games "earned" $100k, but by 2025 that number had reached 5,863. Let's call it 6,000 for ease. That means twice as many games are hitting this figure compared to five years ago.
For years, gambling lived on the outer edges of the video game business. It was boxed in by geography, hemmed in by regulation, and treated as culturally separate from mainstream gaming. However, the wall has now largely come down. The State of Video Gaming in 2026 by Epyllion's CEO Matthew Ball argues that gambling, especially iGaming, online sports betting, and prediction markets, has become one of the biggest forces redirecting how players use their time and money.
Steam-led PC growth will lead to PC games sales overtaking consoles' total game sales revenue by 2028. To clarify, that's not some kind of medium statistic- Newzoo projects that PC game sales will overtake the game sales of the Nintendo Switch 2, the PlayStation 5, and the Xbox Series S/X by 2028.
Modern gaming platforms no longer win purely on content libraries, bonuses, or marketing spend. Competitive advantage is increasingly determined by the quality of the underlying technology stack, particularly payment infrastructure. This article examines how payment systems have evolved into a decisive moat for gaming operators, driven by massive investment, API-led architecture, advanced security engineering, cloud scalability, and the measurable financial cost of legacy platforms. Each section below explores a distinct technical pillar shaping competitive outcomes across the modern gaming ecosystem.
In the UK, 70 may not gurantee quality, but it tends to mean you are getting a blockbuster or "AAA" - a big-budget game made by a large team, built around cutting-edge graphics, sprawling worlds and dozens of hours of gameplay. In 2025 Nintendo set a new benchmark for game prices when it listed major Switch titles such as Mario Kart World at 74.99 (launching in the US at $79.99).
Developer tools for in-game transactions were available in Unreal Editor for Fortnite (UEFN) in a preview state since November, letting creators charge V-Bucks for digital items in their unpublished Fortnite Creative modes and games, or "islands." Epic Games has just flipped the switch, allowing for these islands to be published. The implementation of these developer tools for monetization in Fortnite Creative has raised complaints and worries, with players comparing this development to Roblox's revenue model.
30 years ago chronicled a generational conflict between an old-timey pull-string doll and a fancy new one with buttons. The two toys learned to get along. This week a trailer for showing both toys enacting a against tablets. While I agree on the potential detriments of excessive screen-time, it is telling how the creators and intended audience now identify less with the kid playing with toys and more with the adult who just spent all of dinner hearing about ' butlerian jihad looksmaxxing.'
Thousands of games are released every year, with numbers increasing recently thanks to an explosion of indie games across all platforms. That means there's more opportunity than ever to find something new and unexpected among the latest releases, but for a lot of players, the comfort of a few familiar games wins out. Newly released statistics show that, at least on consoles, the biggest games of 2025 were exactly the same as 2024's top titles. Do those figures point to an industry in crisis.
Rockstar Games has just launched the Cfx Marketplace, described as "a curated digital storefront" which will allow a select group of creators "to share and sell" mods for both Grand Theft Auto V and Red Dead Redemption II . Rockstar Games, and by extension its parent company Take-Two Interactive, has a harsh and often litigious relationship with its modding community. Although the developer has never truly been supportive of modding efforts for its games,
But right now, of all times, feels one of the worst possible moments to reveal Hunters Gathering to a world wide web primed to make a Kombucha Girl face at everything it's doing. The last two years have been littered with the corpses of failed, cancelled, or still dying live service games. A lot of players are, understandably, tired of these things and unsure of whether they should even invest any time into caring, as so many seem to flop or shut down.