Donkey Kong Bananza's creators reflect on the game's path to delightful destruction
Briefly

Nintendo's Donkey Kong Bananza is the first 3D adventure for DK since the Nintendo 64 era, focusing on destructible environments. The development team, having experience from Super Mario Odyssey, consulted with Shigeru Miyamoto to understand the essence of Donkey Kong. This collaboration emphasized wide-ranging gameplay aspects like DK's physicality and moves, shaping the game's design. Through experimentation with destructible environments, the team sought to create an immersive experience that highlights the Switch 2's processing power. The approach embraces fun elements of gameplay while keeping the character's iconic traits.
Destruction is at the heart of Donkey Kong Bananza. Everything in his environment can be smashed to bits, adding an element of verticality and freedom of exploration.
Consulting with Shigeru Miyamoto and Yoshiaki Koizumi helped the team understand DK's moves, guiding them in shaping gameplay around the iconic character.
Read at Engadget
[
|
]