Spiritfarer presents a positive take on death, contrasting common gloomy perceptions. Nicolas Guérin, the creative director, aims to apply similar counter-narrative themes in At Fate’s End. The new game features Shan, a princess navigating conflicts with her siblings and exploring family dynamics. Unlike typical portrayals of families as wholly positive, Guérin intends to delve into their darker, more judgmental aspects. The ruling class backdrop adds complexity to family relationships, creating emotional connections for players as they engage with the characters.
"Maybe it's my contrarian nature, but Spiritfarer was meant to be kind of a counterpoint to what death is usually perceived as, which is gloomy, dark, terrible. But there is a silver lining. There is some way to talk about death with positivity."
"For At Fate's End, it's kind of the reverse. Families are wonderful and often portrayed that way in art and entertainment. I want to explore the darker, judgemental, conflicted side of families."
"The characters belong to 'a ruling class family,' which comes with problems and duties and ambitions and aspirations that contradict one another and are in conflict with one another."
"Guérin and his team at Thunder Lotus intend to make you feel like these characters belong to your family and to have you build an emotional connection with them."
#game-development #family-dynamics #emotional-storytelling #death-and-positivity #contrarian-perspectives
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